Exploring the Fallout Universe, Gaming’s Most Surprising TV Hit
The post-apocalyptic TV series is back to Prime Video, and it's safe to say that fans were pleasantly surprised by the excellence of its debut season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it succeeded in capturing multiple facets of the player's journey.
We followed vault-dweller Lucy, trying to do the right thing and finding that the wasteland made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts doubting his organization's leadership and unleashes significant chaos in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has completely shed any sense of morality out in the contaminated badlands.
Setting the Stage for the Second Season
The show's first season ending revealed a major secret about those responsible for the global annihilation that trapped a group of people in bomb-proof bunkers for hundreds of years. It also raised numerous mysteries open for the second season – and, on this occasion, anticipations are considerably elevated.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We’re over the moon with the response to the show, so this time people are coming in with more excitement and altered expectations.”
A New Vegas Vibe for the Next Installment
The new season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and personalities in the franchise, even if it was technically flawed at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” says the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much fun to incorporate into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its creators insisted on real props and locations were built, reflecting the improvised nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” comments another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to feel like it’s authentic.”
In fact, virtually each creature you see on-screen is real, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series resonates because it is crafted by skilled directors who are also passionate gamers, with the help of the visionaries behind the franchise. This mutual respect for the world is clear in the finished show.
The second season is debuting on a weekly basis rather than as a binge-able batch, representing a shift from the previous season. This format will allow for a new weekly discussion, a dynamic the showrunners themselves are looking forward to witness.
“It's richer, it’s larger in scale, it’s funnier, it has a lot of twists,” says the game director. “I’m looking forward to seeing what people think.”